AI Insights · Timothy · October 2021
Top 5 Snake Games in Oceania Q3 2021: Unified Platform Performance
Explore the performance of the top 5 snake games in Oceania for Q3 2021, with metrics on weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 snake games on a unified platform in Oceania showed varied trends in weekly downloads, revenue, and active users. Let's take a closer look at the performance metrics for these popular games, as reported by Sensor Tower.
slither.io from Lowtech Studios LLC saw fluctuating weekly downloads, peaking at approximately 15K in mid-July and closing the quarter with around 12.6K. Weekly revenue experienced a gradual decline from $122 to $68 over the quarter. Active users started at around 98K in late June, dipped mid-quarter, and ended at roughly 94K.
Snake.io - Fun Online Snake by Kooapps maintained a steady download rate, averaging around 11K per week. Revenue showed slight fluctuations but remained within a range of $183 to $313, ending the quarter at $204. Active users saw a peak of around 58K in early July but decreased to approximately 47K by the end of September.
Gravity Noodle from Voodoo had a notable spike in downloads in mid-July with 44.6K but saw a significant drop to 513 by the end of September. Weekly revenue peaked at $83 in late July and dwindled to $6 by the end of the quarter. Active users mirrored the download trend, peaking at around 47K in late July and decreasing to 4.8K by the end of September.
Snake Arena 3D: Battle Rivals! by AI Games FZ experienced growth in both downloads and active users, with downloads rising from 3K in late June to a peak of 5.1K in mid-September. Revenue showed a general upward trend, culminating at $52 by the end of the quarter. Active users increased steadily from approximately 10K in late June to 16.3K by the end of September.
Lastly, WormsZone.io - Hungry Snake by Azur Interactive Games Limited displayed consistent weekly downloads, averaging around 3.5K. Revenue fluctuated, peaking at $376 in early August and closing the quarter at $191. Active users increased from around 28.3K in late June to a peak of 34.3K in mid-September, before declining to approximately 29.6K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.